Field hockey, usually referred to simply as hockey, is a team sport of the hockey family which is played between two teams of eleven players with hockey sticks and a hard, solid plastic ball. At the turn of the 21st century, the game is played globally, with particular popularity throughout Europe, Asia, Oceania, and South America – in addition to being the national sport of Pakistan and India. The term "field hockey" is used primarily in Canada, the United States, and other regions of the world where the sport of ice hockey is more popular.
During play, goal keepers are the only players who are allowed to touch the ball with any part of their body (with the exception of a player's hand considered 'part of the stick'), with this only applying within the shooting circle (also known as the D, or shooting arc), while field players play the ball with the flat side of their stick. The team that scores the mostgoals by the end of the match wins. If the score is tied at the end of the game, either a draw is declared or the game goes into extra time and/or a penalty shootout, depending on the competition's format.
The governing body of hockey is the International Hockey Federation(FIH), with men and women being represented internationally in competitions including the Olympic games,Commonwealth games, Hockey World Cup, Champions Trophy and Junior Hockey World Cup, with many countries running extensive junior, senior, and masters' club competitions. The FIH is also responsible for organising the Hockey Rules Board and developing the rules for the sport.
A popular variant of field hockey is indoor hockey, which differs in a number of respects while embodying the primary principles of hockey. Indoor hockey is a 6-a-side variant, with a field which is reduced to approximately 40m x 20m. With many of the rules remaining the same, including obstruction, feet and third party, there are several key variations - Players may not raise the ball unless shooting on goal, players may not hit the ball (utilising pushes to transfer the ball), and the sidelines are replaced with solid barriers which the ball will rebound off.
There is a depiction of a hockey-like game from 200 BC in Ancient Greece when the game may have been called "Κερητίζειν" ("kerētízein") because it was played with a horn ("κέρας" in Greek) and a ball-like object. In East Asia, a similar game was entertained, using a carved wooden stick and ball prior to 300 BC. In Inner Mongolia, China, the Daur people have been playing Beikoua game with some similarities to field hockey for about 1,000 years.The word 'hockey' itself was recorded in 1363 when Edward III of England issued the proclamation: "[M]oreover we ordain that you prohibit under penalty of imprisonment all and sundry from such stone, wood and iron throwing; handball, football, or hockey; coursing and cock-fighting, or other such idle games."
The modern game grew from English public schools in the early 19th century. The first club was in 1849 at Blackheath in south-east London, but the modern rules grew out of a version played by Middlesex cricket clubs for winter sport. Teddington Hockey Club formed the modern game by introducing the striking circle and changing the ball to a sphere from a rubber cube. The Hockey Association was founded in 1886. The first international took place in 1895 (Ireland 3, Wales 0) and the International Rules Board was founded in 1900.
Field hockey was played at the Summer Olympics in 1908 and 1920. It was dropped in 1924, leading to the foundation of the Fédération Internationale de Hockey sur Gazon (FIH) as an international governing body by seven continental European nations, and hockey was reinstated in 1928. Men's hockey united under the FIH in 1970.
The two oldest trophies are the Irish Senior Cup, which 1st XI teams compete for, and the Irish Junior Cup. In India, the Beighton Cup and the Aga Khan tournament commenced within ten years. Entering the Olympics in 1928, India won all five games without conceding a goal and won from 1932 until 1956 and then in 1964 and 1980. Pakistan won in 1960, 1968 and 1984.
In the early 1970s artificial turf began to be used. Synthetic pitches changed most aspects of field hockey, gaining speed. New tactics and techniques such as the Indian dribble developed, followed by new rules to take account. The switch to synthetic surfaces ended Indian and Pakistani domination because artificial turf was too expensive—in comparison to the wealthier European countries—and since the 1970s Australia, The Netherlands and Germany have dominated at the Olympics.
Women's field hockey was first played at British universities and schools, and the first club, Molesey Ladies, was founded in 1887. The first national association was the Irish Ladies Hockey Union in 1894, and though rebuffed by the Hockey Association, women's field hockey grew rapidly around the world. This led to the International Federation of Women's Hockey Associations (IFWHA) in 1927, though this did not include many continental European countries where women played as sections of men's associations and were affiliated to the FIH. The IFWHA held conferences every three years, and tournaments associated with these were the primary IFWHA competitions. These tournaments were non-competitive until 1975.
By the early 1970s there were 22 associations with women's sections in the FIH and 36 associations in the IFWHA. Discussions started about a common rule book. The FIH introduced competitive tournaments in 1974, forcing the acceptance of the principle of competitive field hockey by the IFWHA in 1973. It took until 1982 for the two bodies to merge, but this allowed the introduction of women's field hockey to the Olympic games from 1980 where, as in the men's game, The Netherlands, Germany, and Australia have been consistently strong. Argentina has emerged as a team to be reckoned with since 2000, winning the world championship in 2002 and 2010 and medals at the last three Olympics.
Outside North America, participation is now fairly evenly balanced between men and women. For example, in England, the England Hockey reports that as of the 2008–09 season there were 2488 registered men's teams, 1969 women's teams, 1042 boys' teams, 966 girls' teams and 274 mixed teams. In 2006 the Irish Hockey Association reported that the gender split among its players was approximately 65% female and 35% male.In its 2008 census, Hockey Australia reported 40,534 male club players and 41,542 female. However, in the United States of America, there are few field hockey clubs, most play taking place between high school or college sides, almost entirely of females. The strength of college field hockey reflects the impact of Title IX which mandated that colleges should fund men's and women's sports programmes comparably.
In Nineteen Eighty-Four, George Orwell's novel set in a totalitarian London, main character Winston Smith initially dislikes Julia, the woman he comes to love, because of "the atmosphere of hockey-fields and cold baths and community hikes and general clean-mindedness which she managed to carry about with her."
Most hockey field dimensions were originally fixed using whole numbers of imperial measures. Nevertheless, metric measurements are now the official dimensions as laid down by theInternational Hockey Federation (FIH) in the "Rules of Hockey". The pitch is a 91.4 × 55 m (100.0 × 60.1 yd) rectangular field. At each end is a goal 2.14 m (7 ft) high and 3.66 m (12 ft) wide, as well as lines across the field 22.90 m (25 yd) from each end-line (generally referred to as the 23-metre lines or the 25-yard lines) and in the center of the field. A spot 0.15 m (6 in) in diameter, called the penalty spot or stroke mark, is placed with its centre 6.40 m (7 yd) from the centre of each goal. The shooting circle is 15 m (16 yd) from the base line.
Traditional grass pitches are far less common in modern hockey with most field hockey being played on synthetic surfaces. Since the 1970s, sand-based pitches were favoured as they dramatically speed up the pace of the game. However, in recent years there has been a massive increase in the number of "water-based" artificial turfs. Water-based synthetic turfs enable the ball to be transferred more quickly than on the original sand-based surfaces and it is this characteristic that has made them the surface of choice for international and national league competitions. Water-based surfaces are also less abrasive than the sand-based variety and hence reduce the level of injury to players when they come into contact with the surface. The FIH are now proposing that new surfaces being laid should be of a hybrid variety which require less watering. This is due to the negative ecological effects of the high water requirements of water-based synthetic fields.
Rules and playEdit
The game is played between two teams of up to sixteen players, out of whom eleven are permitted to be on the pitch at any one time. The remaining five players, the substitutes, may be substituted in any combination, from one to five, an unlimited number of times in the course of a game. Substitutions are permitted at any point in the game, apart from between the award and end of a penalty corner; two exceptions to this rule is for injury or suspension of the defending goalkeeper, which is not allowed when playing with a field keep, or a player can exit the field, but you must wait until after the inserter touches the ball to put somebody back in.
Players are permitted to play the ball with the flat of the 'face side' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck 'hard' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke.
The flat side is always on the "natural" side for a right-handed person swinging the stick at the ball from right to left. Left-handed sticks are rare, but available; however they are pointless as the rules forbid their use in a game. To make a strike at the ball with a left to right swing the player must present the flat of the 'face' of the stick to the ball by 'reversing' the stick head, i.e. by turning the handle through approximately 180°(while a reverse edge hit would turn the stick head through approximately 90° from the position of an upright forehand stoke with the 'face' of the stick head).
Edge hitting of the ball underwent a two-year "experimental period", twice the usual length of an "experimental trial" and is still a matter of some controversy within the sport. Ric Charlesworth, the current Australian coach, has been a strong critic of the unrestricted use of the reverse edge hit. The 'hard' forehand edge hit was banned after similar concerns were expressed about the ability of players to direct the ball accurately, but the reverse edge hit does appear to be more predictable and controllable than its counterpart.
Other rules include; no foot to ball contact, obstructing other players, high back swing, and no third party. If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling. The rules do not allow the person who kicked the ball to gain advantage from the kick, so the ball will automatically be passed on to the opposing team. Conversely, if no advantage is gained from kicking the ball, play should continue. Players may not obstruct another's chance of hitting the ball in any way. No shoving/using your body/stick to prevent advancement in the other team. Penalty for this is the opposing team receives the ball and if the problem continues, the player can be carded. While a player is taking a free hit or starting a corner the back swing of their hit cannot be too high for this is considered dangerous. Finally there may not be three players touching the ball at one time. Two players from opposing teams can battle for the ball, however if another player interferes it is considered third party and the ball automatically goes to the team who only had one player involved in the third party.
" hockey positions are discussed, notions of fluidity are very common. Each team can be fielded with a maximum of 11 players and will typically arrange themselves into forwards, midfielders, and defense with players frequently moving between theses lines with the flow of play. Each team may also play with:"
* a goalkeeper who wears a different color shirt and full protective equipment comprising at least headgear, leg guards and kickers; this player is referred to in the rules as a goalkeeper; or
* a field player with goalkeeping privileges wearing a different color shirt and who may wear protective headgear (but not leg guards and kickers or other goalkeeping protective equipment) when inside their defending 23m area; they must wear protective headgear when defending a penalty corner or stroke; this player is referred to in the rules as a player with goalkeeping privileges; or
* Only field players; no player has goalkeeping privileges or wears a different color shirt; no player may wear protective headgear except a face mask when defending a penalty corner or stroke.
As hockey has a very dynamic style of play, it is difficult to simplify positions to the static formations which are common in football. Although positions will typically be categorized as either fullback, halfback, midfield/inner or striker, it is important for players to have an understanding of every position on the field. For example, it is not uncommon to see a halfback overlap and end up in either attacking position, with the midfield and strikers being responsible for re-adjusting to fill the space they left. Movement between lines like this is particularly common across all positions, and is performed best by the Australian "Kookaburras" hockey team.
This fluid Australian culture of hockey has been responsible for developing an international trend towards players occupying spaces on the field, not having assigned positions. Although they may have particular spaces on the field which they are more comfortable and effective as players, they are responsible for occupying the space nearest them. This fluid approach to hockey and player movement, has made it easy for teams to transition between formations such as;"3 at the back", "2 center halves", "5 at the back" and more.
When the ball is inside the circle they are defending and they have their stick in their hand, goalkeepers wearing full protective equipment are permitted to use their stick, feet, kickers or leg guards to propel the ball and to use their stick, feet, kickers, leg guards or any other part of their body to stop the ball or deﬂect it in any direction including over the back-line. Similarly, players with goalkeeping privileges are permitted to use their stick, feet and legs to propel the ball and to use their stick, feet, legs or any other part of their body to stop the ball or deflect it in any direction including over the back-line. However, neither goalkeepers, or players with goalkeeping privileges are permitted to conduct themselves in a manner which is dangerous to other players by taking advantage of the protective equipment they wear.
Neither goalkeepers or players with goalkeeping privileges may lie on the ball, however, they are permitted to use arms, hands and any other part of their body to push the ball away.
* The action above is permitted only as part of a goal saving action or to move the ball away from the possibility of a goal scoring action by opponents. It does not permit a goalkeeper or player with goalkeeping privileges to propel the ball forcefully with arms, hands or body so that it travels a long distance
When the ball is outside the circle they are defending, goalkeepers or players with goalkeeping privileges are only permitted to play the ball with their stick. Further, a goalkeeper, or player with goalkeeping privileges whom is wearing a helmet must not take part in the match outside the 23m area they are defending, except when taking a penalty stroke. Although a player with goalkeeping privileges may remove their helmet to take part in the match on any part of the field, a goalkeeper must wear protective headgear at all times, except when taking a penalty stroke.
For the purposes of the rules, all players on the team in possession of the ball are attackers, and those on the team without the ball are defenders, yet throughout the game being played you are always "attacking" your goal and "defending" the opposite goal.
Prior to the start of the game, a coin is tossed and the winning captain can choose a starting end or start with the ball. The game time is divided into two equal halves of 35 minutes each, with 5–10 minutes for half-time, although at local and regional level, games may be reduced to 25- to 30-minute halves to ease turf availability constraints. At the start of each half, as well as after goals are scored, play is started with a pass from the centre of the field. All players must start in their defensive half (apart from the player making the pass), but the ball may be played in any direction along the floor. Each team starts with the ball in one half, and the team that conceded the goal has possession for the restart.The match is officiated by two field umpires. Traditionally each umpire generally controls half of the field, divided roughly diagonally. These umpires are often assisted by a technical bench including a timekeeper and record keeper.
Field players may only play the ball with the face of the stick. Tackling is permitted as long as the tackler does not make contact with the attacker or his stick before playing the ball (contact after the tackle may also be penalised if the tackle was made from a position where contact was inevitable). Further, the player with the ball may not deliberately use his body to push a defender out of the way.
Field players may not play the ball with their feet, but if the ball accidentally hits the feet, and the player gains no benefit from the contact, then the contact is not penalised. Although there has been a change in the wording of this rule from 1 January 2007, the current FIH umpires' briefing instructs umpires not to change the way they interpret this rule.
Obstruction typically occurs in three circumstances – when a defender comes between the player with possession and the ball in order to prevent them tackling; when a defender's stick comes between the attacker's stick and the ball or makes contact with the attacker's stick or body; and also when blocking the opposition's attempt to tackle a teammate with the ball (called third party obstruction).
When the ball passes completely over the sidelines (on the sideline is still in), it is returned to play with a sideline hit, taken by a member of the team whose players were not the last to touch the ball before crossing the sideline. The ball must be placed on the sideline, with the hit taken from as near the place the ball went out of play as possible. If it crosses the back line after last touched by an attacker, a 15 m (16 yd) hit. A 15 m hit is also awarded for offenses committed by the attacking side within 15 m of the end of the pitch they are attacking.
The coach may have plays that send though balls between two defenders and let the player attack the opposing teams goal. There are no set plays unless your team has them.
Free hits are awarded when offences are committed outside the scoring circles (the term 'free hit' is standard usage but the ball need not be hit). The ball may be hit, pushed or lifted in any direction by the team offended against. The ball can be lifted from a free hit but not by hitting, you must flick or scoop to lift from a free hit. (In previous rules versions hits in the area outside the circle in open play have been permitted but lifting one direction from a free hit prohibited). Opponents must move 5 m (5.5 yd) from the ball when a free hit is awarded. A free hit must be taken from within playing distance of the place of the offence for which it was awarded and the ball must be stationary when the free-hit is taken.
As mentioned above, a 15 m hit is awarded if an attacking player commits a foul forward of that line, or if the ball passes over the back line off an attacker. These free hits are taken in line with where the foul was committed (taking a line parallel with the sideline between where the offence was committed, or the ball went out of play). When an attacking free hit is awarded within 5 m of the circle all attackers other than the one taking the hit must also be 5 m away.
In February 2009 the FIH introduced, as a "Mandatory Experiment" for international competition, an updated version of free hit rule. The changes allows a player taking a free hit to pass the ball to themselves. Importantly, this is not a "play on" situation, but to the untrained eye it may appear to be. The player must play the ball any distance in two separate motions, before continuing as if it were a play-on situation. They may raise an aerial or overhead immediately as the second action, or any other stroke permitted by the rules of field hockey.
Also, all players (from both teams) must be at least 5 m from any free hit awarded to the attack within the 23 m area. Additionally, no free hits to the attack are permitted within 5m of the circle, so if a free hit is awarded inside this area it must be dragged back outside this zone. The ball may not travel directly into the circle from a free hit to the attack within the 23 m area without first being touched by another player or being dribbled at least 5 m by a player making a "self-pass". These experimental rules apply to all free hit situations, including sideline and corner hits. National Associations may also choose to introduce these rules for their domestic competitions.
A corner is awarded if the ball goes over the back line after last being touched by a defender, provided they do not play it over the back line deliberately, in which case a penalty corner is awarded. Corners are played by the attacking team and involve a free hit on the sideline 5 m from the corner of the field closest to where the ball went out of play. These restarts are also known as long corners (as opposed to short corner which is an alternative name for the penalty corner).
The short or penalty corner is awarded:
- Short corners begin with five defenders (including the keeper) positioned behind the back line and at least 5 m from the 'insert' position of the ball. All other players in the defending team must be beyond the centre line, that is not in their 'own' half of the pitch, until the ball is in play. Attacking players begin the play standing outside the scoring circle, except for one attacker who starts the corner by playing the ball from a mark 10 m either side of the goal (the circle has a 14.63 m radius). This player puts the ball into play by pushing or hitting the ball to the other attackers outside the circle; the ball must pass outside the circle and then put back into the circle before the attackers may make a shot at the goal from which a goal can be scored. FIH rules do not forbid a shot at goal before the ball leaves the circle after being 'inserted', nor is a shot at the goal from outside the circle prohibited, but a goal cannot be scored at all if the ball has not gone out of the circle and cannot be scored from a shot from outside the circle if it is not again played by an attacking player before it enters the goal.for an offence by a defender in the circle which does not prevent the probable scoring of a goal
- for an intentional offence in the circle by a defender against an opponent who does not have possession of the ball or an opportunity to play the ball
- for an intentional offence by a defender outside the circle but within the 23-metre area they are defending
- for intentionally playing the ball over the back-line by a defender
- when the ball becomes lodged in a player's clothing or equipment while in the circle they are defending
For safety reasons, the first shot of a penalty corner must not exceed 460 mm high (the height of the "backboard" of the goal) at the point it crosses the goal line if it is hit. However, if the ball is deemed to be below backboard height, the ball can be subsequently deflected above this height by another player (defender or attacker), providing that this deflection does not lead to danger. Note that the "Slap" stroke (a sweeping motion towards the ball, where the stick is kept on or close to the ground when striking the ball) is classed as a hit, and so the first shot at goal must be below backboard height for this type of shot also.
If the first shot at goal in a short corner situation is a push, flick or scoop, in particular the drag flick (which has become popular at international and national league standards), the shot is permitted to rise above the height of the backboard, as long as the shot is not deemed dangerous to any opponent. This form of shooting was developed because it is not height restricted in the same way as the first hit shot at the goal and players with good technique are able to drag-flick with as much power as many others can hit a ball.
A penalty stroke (often referred to as a PS, a flick, or just as a stroke) is awarded when defenders commit a deliberate foul in the circle (also known as the 'D' as it is a semi-circle) which deprives an attacker of possession or the opportunity to play the ball, when any breach prevents a probable goal, or if defenders repeatedly "break" or start to run from the back line before a penalty corner has started. The penalty stroke is taken by a single attacker in the circle (all other being beyond the 23m line), against the goalkeeper, and is taken from a spot 6.4 m out, central and directly in front of the goal. The goalkeeper must stand with feet on the goal line, and cannot move them until the ball is played, whilst the striker must start behind the ball and within playing distance of it (in other words he/she must be able to touch the ball with his/her stick). On the umpire's whistle, the striker may push or flick the ball at the goal and goalkeeper attempts to make a 'save'. The attacker is not permitted to play the ball more than once, to fake or dummy the shot, or to move towards or interfere with the goalkeeper once the shot is taken. Hitting or dragging the ball is also forbidden. If the shot is saved, play is restarted with a 15 m hit to the defenders. When a goal is scored, play is restarted in the normal way. If the goalkeeper commits a foul which prevents a goal being scored, for example, preventing a goal with the back or rounded part of his stick, a penalty goal may be awarded; for other fouls by defenders, the result is normally that the stroke is retaken. If the taker commits a foul, it is treated as if the stroke has been saved, and play recommences with a 15 m hit. If another attacker commits a foul, then if a goal is scored it is voided, and the stroke retaken.
The velocity of the ball is not mentioned in the rules concerning a dangerously played ball. A ball that hits a player above the knee may on some occasions not be penalized, this is in the umpire's discretion. A jab tackle for example, might accidentally lift the ball above knee height into an opponent from close range but at such low velocity as not to be, in the opinion of the umpire, dangerous play. In the same way a high velocity hit at very close range into an opponent, but below knee height, could be considered to be dangerous or reckless play in the view of the umpire, especially when safer alternatives are open to the striker of the ball.According to the current Rules of Hockey 2007 issued by the FIH there are only two criteria for a dangerously played ball. The first is legitimate evasive action by an opponent (what constitutes legitimate evasive action is an umpiring judgment). The second is specific to the rule concerning a shot at goal at a penalty corner but is generally, if somewhat inconsistently, applied throughout the game and in all parts of the pitch: it is that a ball lifted above knee height and at an opponent who is within 5m of the ball is certainly dangerous.
A ball that has been lifted high so that it will fall among close opponents may be deemed to be potentially dangerous and play may be stopped for that reason. A lifted ball that is falling to a player in clear space may be made potentially dangerous by the actions of an opponent closing to within 5m of the receiver before the ball has been controlled to ground – a rule which is often only loosely applied; the distance allowed is often only what might be described as playing distance, 2–3 m, and opponents tend to be permitted to close on the ball as soon as the receiver plays it: these unofficial variations are often based on the umpire's perception of the skill of the players i.e. on the level of the game, in order to maintain game flow, which umpires are in general in both Rules and Briefing instructed to do, by not penalising when it is unnecessary to do so, this is also a matter in the umpire's discretion.
The term "falling ball" is important in what may be termed encroaching offences. It is generally only considered an offence to encroach on an opponent receiving a lifted ball that has been lifted to above head height (although the height is not specified in rule) and is falling. So, for example, a lifted shot at the goal which is still rising as it crosses the goal line (or would have been rising as it crossed the goal line) can be legitimately followed up by any of the attacking team looking for a rebound.
In general even potentially dangerous play is not penalised if an opponent is not disadvantage by it or, obviously, not injured by it so that he cannot continue. A personal penalty, that is a caution or a suspension, rather than a team penalty, such as a free ball or a penalty corner, may be (many would say should be or even must be, but again this is in the umpire's discretion) issued to the guilty party after an advantage allowed by the umpire has been played out in any situation where an offence has occurred, including dangerous play (but once advantage has been allowed the umpire cannot then call play back and award a team penalty).
It is not an offence to lift the ball over an opponent's stick (or body on the ground), provided that it is done with consideration for the safety of the opponent and not dangerously. For example, a skillful attacker may lift the ball over a defenders stick or prone body and run past them, however if the attacker lifts the ball into or at the defender's body, this would almost certainly be regarded as dangerous.
It is not against the rules to bounce the ball on the stick and even to run with it while doing so, as long as that does not lead to a potentially dangerous conflict with an opponent who is attempting to make a tackle. For example, two players trying to play at the ball in the air at the same time, would probably be considered a dangerous situation and it is likely that the player who first put the ball up or who was so 'carrying' it would be penalised.
Dangerous play rules also apply to the usage of the stick when approaching the ball, making a stroke at it (replacing what was at one time referred to as the "sticks" rule, which once forbade the raising of any part of the stick above the shoulder during any play. This last restriction has been removed but the stick should still not be used in a way that endangers an opponent) or attempting to tackle, (fouls relating to tripping, impeding and obstruction). The use of the stick to strike an opponent will usually be much more severely dealt with by the umpires than offences such as barging, impeding and obstruction with the body, although these are also dealt with firmly, especially when these fouls are intentional: field hockey is a non-contact sport.
Players may not play or attempt to play at the ball above their shoulders unless trying to save a shot that could go into the goal, in which case they are permitted to stop the ball or deflect it safely away. A swing, as in a hit, at a high shot at the goal (or even wide of the goal) will probably be considered dangerous play if at opponents within 5 m and such a stroke would be contrary to rule in these circumstances anyway.
Hockey uses a three-tier penalty card system of warnings and suspensions:
- A green card is fairly similar to a football yellow card: the player does not have to leave the pitch (although at international standard the player has to leave the field for two minutes), but any further infractions will result in a yellow or red card.
- A yellow card is an official suspension similar to the penalty box in ice hockey. The duration is decided by the umpire issuing the card and the player must go to a pre-defined area of the pitch as chosen by the umpires at the beginning of the match. Most umpires will opt for a minimum of five minutes' duration without substitution; the maximum time is at the discretion of the umpire, depending on the seriousness of the offence, for example the second yellow to the same player or the first for danger might be given ten minutes. It is possible to yellow-card a player for the entirety of a game. (In some modes, including indoor, shorter periods of suspension are applied, dependent on local rules).
- A red card, just like in association football, is a permanent exclusion from the rest of the game, without substitution, and it usually results in the player being banned for a certain period of time or number of matches (this is governed by local playing conditions, rather than the rules of field hockey). The player must also leave the pitch and surrounding area.
In addition to their colours, field hockey penalty cards are often shaped differently to enable them to be recognized easily. Green cards are normally triangular, yellow cards rectangular and red cards circular.
Unlike football, a player may receive more than one green or yellow card. However, they cannot receive the same card for the same offence (for example two yellows for dangerous play), and the second must always be a more serious card. In the case of a second yellow card for a different breach of the rules (for example a yellow for deliberate foot, and a second later in the game for dangerous play) the temporary suspension would be expected to be of considerably longer duration than the first. However, local playing conditions may mandate that cards are awarded only progressively, and not allow any second awards.
Umpires may also advance a free-hit by up to 10 m for dissent or other misconduct after a penalty has been awarded; or, if the free-hit would have been in the attacking 23 m area, upgrade the penalty to a penalty corner.
The teams' object is to play the ball into their attacking circle and, from there, hit, push or flick the ball into the goal, scoring a goal. The team with more goals after two 35-minute halves wins the game. The playing time may be shortened, particularly when younger players are involved, or for some tournament play.
Conditions for breaking ties are not laid down in the rules of field hockey. In many competitions (such as regular club competition, or in pool games in tournaments such as the Olympics), a tied result stands and the overall competition standings adjusted accordingly. Where tie-breaking is required, many associations will follow the procedure laid down in FIH tournament regulations which mandate 7.5 minutes each way of "golden goal" or "sudden death" extra time (i.e. the game ends as soon as one team scores). If scores are still level, then the game will be decided with penalty shootouts from the 23m line similar to Ice Hockey shootouts. Before 2011 matches were decided by penalty strokes, in much the same way that association football penalty shoot outs are conducted.
Other competitions may use alternative means of breaking a tie, for example, an extended period of golden goal extra time with a progressive reduction in the number of players each team can have on the field. The number of players is usually reduced to seven a side, and they play for ten minutes. At the end of this ten minutes, if there is still a tie, then they play another round of the ten-minute seven versus seven. After that, if the tie remains, the teams compete in penalty strokes. In the event that after two rounds of penalty strokes the tie still remains, the game goes to sudden-death penalty strokes to determine a winner. However, most games will end after one round of the seven versus seven, unless it is a game in which there needs to be a winner.
The FIH implemented a two-year rules cycle with the 2007–08 edition of the rules, with the intention that the rules be reviewed on a biennial basis. The 2009 rulebook was officially released in early March 2009 (effective 1 May 2009), however the FIH published the major changes in February. The current rule book is effective from 1 January 2011.
The FIH has adopted a policy of including major changes to the rules as "Mandatory Experiments", showing that they must be played at international level, but are treated as experimental and will be reviewed before the next rulebook is published and either changed, approved as permanent rules, or deleted.
Recent examples of such experiments include a fixed 2-minute suspension for a green card and a (limited) ability to request video umpiring decisions.